Once the system could not fit anymore inside, it will not replace any empty skill slots. To see the list of Inherited skills, go here. Increases damage by 20% when Voltage is at Max Reduces charge time of Hold Attacks by 30% Increases damage by 20% when HP gets to 25% or below Voltage charges 15% faster when giving or taking damage Increases damage by 50% for every player or NPC kill for a short time Revives once with 50 HP when HP reaches 0 Listed below are the skills by type (meaning by which buff/move/attack/stat they replace or add). Increases damage by 30% to Counter Attacks Revives twice with 50 HP when HP reaches 0 Gives Max Voltage at the start of the round These HP increases vary depending of the game mode, in Tournament, it grants 150 HP per kill, while on Mega Force it grants 45 HP per kill.
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